News

Patch 1.0.1 — "Foundation"

27.04.2026 10:00 · knister

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April 2026

Our biggest update yet — new dungeon systems, loot mechanics, a smarter launcher, and a ton of fixes across the client, website, and world.

New features

New
Group Loot Roll System
Need / Greed / Pass rolls for dungeon loot — class restrictions, countdown timer, dice roll animation, and loot history log. No more first-come-first-served on the ground.
New
Dungeon Finder
Queue up by role — Tank, Offtank, Healer, or DD. Includes ready check with retry, leader hierarchy, disconnect/rejoin handling, and a 5-minute shutdown timer when the instance ends.
New
Dynamic Dungeon Scaling
Monsters now scale to the highest party member's level using an exponential formula. Dungeons stay challenging no matter who you bring.
New
Dungeon Entry Counter moved to Dungeon Finder
Cleaned up the UI — your remaining entries are now shown directly in the Dungeon Finder window.
New
V-Sync option added Testing
Available in settings. Still in testing — let us know if you run into issues.
New
Outline Shader Alpha
Early version of our new character outline shader. Expect changes.
New
Etheria Emblem — 9999 stacks convert to Etheria Perin
Hit 9999 Etheria Emblems and they'll automatically convert. No more manual juggling.
New
Guild Bank expanded — 48 → 168 slots
Big upgrade for guild storage. Your items finally have room to breathe.

Balance & economy

Balance
Drop rate rebalance across all content
Open world armor and dungeon drops have been adjusted for better long-term progression. Rare and Epic items now have clearly defined drop tiers.
Balance
Monster block rate reduced
Monsters were blocking too often — that's been toned down.
Balance
B4 Tower spawn rate updated
Balance
Currency shop — Penya now shown before Perin
Buy order in the currency selection now prioritizes Penya. Should feel more intuitive.

Updates & improvements

Update
Login screen redesigned
Update
Character creation & selection screen reworked
Update
Guild Buff Window reworked 1/2
Update
Skill Tooltip updated
Update
DPS / Farm Display / Dungeon Info UI overworked
Cleaner layout, better readability during gameplay.
Update
Madrigal updated and fixed
Update
Teleporter updated
Update
Nox and Red Volcano updated
Update
Water Shader — performance improvements and selection added
Update
Icons updated and fixed across the board
Update
Unused assets and systems removed
Cleaned up a bunch of old unused stuff behind the scenes.

Bug fixes

Fix
Multiple client crashes fixed
Various crash and resize issues across the client.
Fix
Character window (H) no longer broken
Fix
Lua SFX loading fixed 1/2
Fix
FTool Presets conflict resolved
Fix
Awake Window fixed
Fix
Card Manager fixed
Fix
Currency selection (Penya / Perin) fixed
Fix
Launcher stack overflow fixed Talon Network
Fix
Website feature list and backend fixed
Fix
Website peak player count and ranking fixed


Kind regards

MoE Team